
your mentors
learn from artists who design for games and films every day

Gilles Beloeil
Senior Concept Artist, Illustrator & Painter
Time zone: EST (UTC-5)
THE STORY
Gilles has been a professional Concept Artist and Illustrator in the video game industry since 2007, with a career closely tied to the Assassin’s Creed and For Honor franchises. Before transitioning fully into games, he spent six years in the Visual Effects industry, working as a Lighting Technical Director and digital matte painter — a foundation that continues to shape his strong sense of lighting, mood, and cinematic composition. Since 2010, Gilles has also been painting with oils, further deepening his understanding of traditional techniques and visual storytelling. Alongside his production work, he has been teaching concept art and digital painting since 2015, guiding artists toward clearer thinking, stronger fundamentals, and industry-ready execution. His work has been featured in multiple volumes of Digital Art Masters, and he is a co-author of the acclaimed book Art Fundamentals published by 3DTotal. He is currently a Principal Concept Artist at Wizards of the Coast.
selected works

Eddie Bennun
Senior Art Director & Concept Artist
Time zone: EET (UTC+2)
THE STORY
Eddie Bennun is a Senior Art Director & Concept Artist with over two decades of experience in the game industry, shaping visuals for some of the world’s most influential game franchises since 2010. His work is grounded in clarity, functionality, and strong visual storytelling — ensuring every design decision serves narrative, worldbuilding, and production needs. Beyond studio work, Eddie has been mentoring artists for decades, guiding both emerging and established professionals toward stronger fundamentals and industry-level execution. He has led workshops and master classes for institutions such as Gnomon, spoken at FZD School of Design, and presented at international conventions and universities across Europe. His work and insights have been featured in publications including Kotaku, IAMAG, and 80 Level. Through TOXIGRAPH, he translates real production standards into structured mentorship — training artists to think clearly, design intentionally, and build portfolios that stand up to professional scrutiny.












